Draxia RPG: Crafting and Spell Creation
Crafting Mechanics
The first and most obvious thing a player can create in an RPG system is an ordinary material object. This is accomplished through the use of a craft skill. In my system a player selects the object they want to make, makes a skill check using the appropriate craft skill (such as craft weapon), and spends the appropriate amount of time and gold needed to finish the object. The time and gold cost formulas are clearly written in the RPG for those who are curious about the specifics.
While this is a fairly common way for a craft system to be designed in an RPG, I have one significant difference from most other systems. The core attribute used for the craft skill varies based on the skill, rather than using Intelligence for all of them. This means that to do work as a blacksmith, a player needs to have a high strength attribute, and to do wood working a player needs a high agility attribute. I did this for two reasons. First, I find it more accurate to have the skills associated this way. Frail scholars are NOT the types of people who work at a forge. Second, it encourages more players to take craft skills, since it means you can make equipment for your own use, rather than asking someone else to make it for you.
Masterwork Crafting Mechanics

Custom Spell Creation

Here’s to Epic Dreams and Epic Ideas,
Jimmy Sanders
Lead Game Designer
Mythica Gaming LLC