This post is for those who are interested in the lore and history of the Draxian universe which I am creating, The card game we made, the RPG I am writing, and all other Draxian universe games and stories will be based around this setting. It is not necessary to know any of the lore in order to play the card game, but I think it will make a more immersive experience.
Within Draxia there is a low level of magical power that radiates around all things. This magical energy is so subtle it is nearly undetectable. Eventually the sentient races discovered two properties about this magical energy. First, metals had a reflective property to it, and the more precious the metal the stronger the reflective property was, i.e. copper<silver<gold<platinum. Second, magical energy had a tendency to adhere to liquids. Through the exploitation of these two properties sentient races began to craft bowls out of precious metals and leaving water in them in order to create a concentrated, magically charged liquid. This liquid is called mana. The higher quality metals produce a more potent form of mana. A large bowl that creates a lot of mana is called a mana pool. Through the use of mana people could ingest it to temporarily perform superhuman feats or, given enough practice and study, be capable of casting spells with it. Additional uses were also found for mana. The crafting of a wide variety of potions quickly became commonplace. The most recent magical breakthrough in Draxian society was the discovery that precious gemstones bathed in mana could absorb and store the magical energy. When properly crafted into a weapon or other object, it is possible for the wielder to activate the magical gemstones in order to release the stored magical energy in whatever way it was stored.
However, there is a dark side to mana. If an inferior metal is used in the production of mana, such as lead, what is produced is corrupted mana. Functionally corrupted mana works as effectively as regular mana, however it’s use will begin to twist and change the user over time. The creatures of the night, the undead, zombies and wraiths and all other such beings once were living creatures, but over time and exposure to corrupted mana they changed into nightmarish forms. Before this was known, many of the most powerful ancient cities in Draxia had created vast mana pools out of these cheaper metals. This
eventually plunged the entire city into a haven of corrupted and twisted creatures.
This is the back bone upon which I will be creating additional content. Eventually I will finish creating the map of the land, along with a comprehensive list of the types of creatures that exist in the Draxian universe. As I said before, the Legends of Draxia card game requires no knowledge of this post to play, however, the RPG I am writing will use all of these elements in creating and playing a character. I hope you enjoyed learning more about the Draxian universe, I am excited to create more in this setting.
Jimmy Sanders, lead game designer