Draxia RPG: Monsters
Hello again, today we have another Draxia RPG post. The topic for today is what makes a monster. I feel it is important that a monster feels right, both thematically and mechanically. For this reason, when I started to make my monsters I broke them down into groups. Currently I have three groups, humanoid, beast, and undead. I have plans to expand these groups to include constructs, elementals, and more.
Draxia: The History of Humans
Hello everyone, and welcome to Draxia lore week! Today’s topic is about the human history of Draxia: what human society was like pre-magic, the fall of civilization, and the current situation. Due to the paradigm shift caused by the discovery of magic, the calendar dating system is based on the year magic was discovered: before Enlightenment (B.E.) and After Enlightenment (A.E.). Continue reading
Game Development: Kuddly Kymera
Today I will be talking about one of my games that I have in development – Kuddly Kymera. Kuddly Kymera is a simple card game designed for ages 5+. In it, players attempt to make cute animals for themselves, and ugly monsters for opponents.
Bonus Post: House Rules
Today marks the fifth Friday of the month, so I decided to write a stand-alone post about house rules. Creating house rules for games is definitely what set me on the path of game design. I find that creating house rules can greatly increase both the enjoyment and functionality of many games.
GrandCon, Archon, and Gamehole Con
Hello everyone, today’s topic is the conventions I have attended recently or will be attending soon. Specifically, I will look at GrandCon, Archon, and Gamehole Con. As always, my goal is to provide useful information to help you determine whether it is the right convention for you.
Draxia RPG: Crafting and
Since today is the third Friday of the month it’s time for another RPG update. What I will be discussing today is focused on crafting equipment, enchanting equipment, and creating custom spells. I have always found when I play in an RPG that I have a strong desire to create. Unfortunately, in most RPG systems I have played, the rigidity of the system severely limits what kinds of objects can be made. That drove my desire to create a system that is highly flexible and allows a player to create a wide variety of truly unique things.
A Background On Corrupted Mana
Hello everyone, today is the second Friday of the month which means I’m talking Draxian lore. Today I will delve into the darker side of magic. As mentioned in the last lore post, magical energy is reflected by metals, and can be used to create bowls which concentrate magical energy. When made from high quality materials, such as silver and gold, the bowls are called mana pools. When a low quality metal is used, such as lead, the mana created is tainted. Bowls made from low quality metal are called corrupted mana pools.
Defense of Draxia,
A Worker Placement Game
Hello everyone! Today is the first Friday of the month, which means tabletop games are the topic of discussion. I am currently developing a game in the Draxia universe that I am extremely excited about. It is a cooperative worker placement/mass defense game whose working title is “Defense of Draxia”. This means that all players work together and win or lose as a group. For those unfamiliar with worker placement games, each player places workers on the board during the “worker placement” phase of each round, and then uses the workers in the action phase of the round. In my new game the workers will be producing resources and military units. “Mass defense” means that during the combat (action) phase of the game there are numerous heroes and monsters fighting all at once.
Gen Con, Geek.Kon, and GrandCon
Hello everyone, today is all about the conventions I am attending. I live in Illinois, which means most of the conventions I attend are in states adjacent to Illinois. Hopefully someday I will be able to travel to the coasts to attend the amazing conventions out there, but for now I will be talking about the ones I know and love. The conventions on the list today are Gen Con, Geek.Kon, and GrandCon.
Draxia RPG – A Breakdown
Hello again! Today I will be talking about the Draxia RPG. I am going over the RPG as a whole, highlighting some of the more unique parts in it. I intend not only to provide information about the system, but give the reasoning behind it. In future posts this segment of the monthly blog will contain information about RPG game modules and new components being added to the system.