Defense of Draxia,
A Worker Placement Game
Hello everyone! Today is the first Friday of the month, which means tabletop games are the topic of discussion. I am currently developing a game in the Draxia universe that I am extremely excited about. It is a cooperative worker placement/mass defense game whose working title is “Defense of Draxia”. This means that all players work together and win or lose as a group. For those unfamiliar with worker placement games, each player places workers on the board during the “worker placement” phase of each round, and then uses the workers in the action phase of the round. In my new game the workers will be producing resources and military units. “Mass defense” means that during the combat (action) phase of the game there are numerous heroes and monsters fighting all at once.
I have always been drawn to games with a cooperative element. Overcoming an obstacle with friends can be quite rewarding, and brings everyone together. When I play highly competitive games sometimes I find myself becoming frustrated and stressed, which is the opposite reaction I personally want when playing a game. I rarely find myself stressed when playing a cooperative game. My desire to produce games that leave everyone happier than before they started naturally has led me to design a cooperative game.
A few months ago I had the idea for a game where a town was under siege and the players had to defend it. The worker placement board game genre seemed to fit the game theme nicely. Every player is in charge of a handful of workers and must send them out to accomplish tasks. Whether it is to chop down trees for lumber or make swords in the blacksmith’s smithy, each worker is invaluable. In order to successfully defend the town, players must complete personal tasks, like expanding the blacksmith, or pool their resources together to complete group tasks, like purchasing upgrades.
The final component of the game is its combat system.
What players do during the worker placement phase dictates how many allied troops will be deployed. Each round a new wave of recruits will join to fight monsters left alive from the last round. Combat then commences. To determine the outcome of combat, dice are rolled based on the number of troops and monsters on either side. The results of the dice are resolved, allied and enemy troops removed from the board, excess enemy damage is assigned to the town wall, and the worker placement phase begins again. If the town wall is destroyed, the horde of monsters destroys the city and all players lose the game. The cycle of worker placement and combat continues until either the horde has been defeated, or an alternate end game condition has been met.
I have played a prototype of the game around a dozen times, and it shows great promise. Game play has been consistently interesting, every player gets to participate equally, and the overall game time is about an hour. I am sure everyone will find this game as exciting as I do when it is finished.*
Here’s to Epic Dreams and Epic Ideas,
Lead Game Designer
Mythica Gaming LLC.
*Game concept to beta to Kickstarter to production can take a year or more. We’re planning to have the beta version ready for the 2018 convention season. We’ll work hard to get this produced as quickly as we can!